Assign the Unassigned Assignment
Assign the Unassigned Assignment is the task that justifies the rest of the game. Melita wants you to come home. You don’t want to go home. So you have to find a reason to stay — specifically, you have to figure out what PSEUDOPOD was supposed to be doing in Portofiro before he went down.
If you can prove the assignment was real, you have grounds to keep working it. If you can’t, you’re back to the Freezer.
TL;DR
- Triggered when the safehouse phone rings, right after you first examine PSEUDOPOD.
- Melita is calling to cancel the assignment.
- You have to argue your way into staying — and then back the argument up by reconstructing PSEUDOPOD’s last days.
- This is the task that opens up the Bazaar, the Boatman, Tempo’s office, and everything else.
Acquisition[]
After examining PSEUDOPOD in the safehouse above Foto 24 for the first time, the phone adjacent to the bed will ring. Answer it to speak to Melita, Your Controller. The task is assigned at the end of the conversation.
Objective[]
Your controller Melita tried to call off the assignment now that your partner is incapacitated. But your gut tells you he was on to something. Find a good reason to stay on the job and you’ll save yourself from professional obsolescence.
Subtasks[]
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Piece together what PSEUDOPOD did before you arrived. You found a purchase order for the vendor ‘Carmuna’ interested in PSEUDOPOD’s ‘sock samples.’
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PSEUDOPOD left you a cryptic second-hand note: ‘All will be forgiven.’
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PSEUDOPOD had a business card for something called ‘The Miracle Line.’
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PSEUDOPOD had business in the Bootleg Bazaar.
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PSEUDOPOD was told to speak with the boatman.
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Ask the boatman about PSEUDOPOD.
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Find out what Tempo has to do with the assignment. Tempo refused to speak with anyone but you.
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Tempo runs the bazaar these days.
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Tempo is missing.
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Investigate Tempo’s office. Tempo’s office overlooks the bazaar.
Why this is the structural task
The first thing the Opera tries to do when PSEUDOPOD goes down is shut the operation. From their POV: asset incapacitated, no intel, no point. Hershel’s argument has to be that PSEUDOPOD was already onto something specific — that there is in fact an assignment, even if nobody can describe it yet — and she has to back it up with physical evidence pulled from his last 48 hours.
That’s what the subtask list is. Every bullet is a piece of the case for staying:
- The sock purchase order from Carmuna Pessoa — proof PSEUDOPOD was working his cover identity in the Bootleg Bazaar the day before. Not just sitting in the safehouse.
- The cryptic note (“All will be forgiven”) — left for him by someone, second-hand. Possibly from Tempo del Sur, possibly from someone else. Open question.
- The Miracle Line business card — a Renotel payphone line that everyone in The Backways seems to use. PSEUDOPOD was tracking it.
- The Bazaar business — confirms his routine.
- The Boatman lead — PSEUDOPOD was told to speak to The Boatman, Tempo’s middleman.
Once you’ve gathered enough of these, the Tempo angle becomes unavoidable:
- Tempo refused to speak with anyone but you. That’s why PSEUDOPOD requested your recall in the first place.
- Tempo runs the Bazaar these days. Five years after the Whole Sick Crew burn, he is no longer a bootlegger — he’s a boss.
- Tempo is missing. When you walk into the office above the Bazaar, the floor has his blood on it, the Weeping Eye’s emblem is drawn on the desk in cocaine, and there is no body.
How to play the call
When the phone rings in the safehouse, the conversation with Melita is not a cutscene — it’s a check. Skills that read intent and posture matter:
- Personalism, Cold Read — Melita is an operant herself. She is reading you while you’re reading her. Match her register.
- Statehood — the argument has institutional shape. “You’re cancelling on incomplete information” is an Opera-language pitch.
- Records — pointing at specific pieces of evidence later in the task gives you leverage to keep arguing.
You’re not trying to lie to Melita. You’re trying to make her decision to leave you in Portofiro the easier one for her file.
Pairing with What’s Wrong, PSEUDOPOD?
The two main tasks split the same investigation:
- Assign the Unassigned Assignment — what was PSEUDOPOD supposed to do.
- What’s Wrong, PSEUDOPOD? — what happened to him.
Both feed Hershel’s case for staying. Both are doing the same thing from different angles. Expect leads to cross — the Mysterious Red Disc, the Miracle Line, the Boatman, and the Bazaar vendors show up in both.