ZERO PARADES wiki

Skills

Fifteen skills across three faculties — Action, Relation, and Intellect — that decide what Hershel can attempt and how often the dice agree with her. Pick a preset at the start, or build your own. Every skill check, every dialogue branch, every dramatic encounter traces back to a number on this page.

New here? Start with the three preset headliners.

15 entries

Blueprints

Faculty of Relation

Cold Read

Faculty of Relation

Coordination

Faculty of Action

Doppelgäng

Faculty of Action

Entanglement

Faculty of Intellect

Grey Matter

Faculty of Intellect

Instincts

Faculty of Action

Nerve

Faculty of Relation

Personalism

Faculty of Relation

Poetics

Faculty of Intellect

Records

Faculty of Intellect

Sensors

Faculty of Action

Shadowplay

Faculty of Action

Statehood

Faculty of Relation

Technoflex

Faculty of Intellect