Skills
Fifteen skills across three faculties — Action, Relation, and Intellect — that decide what Hershel can attempt and how often the dice agree with her. Pick a preset at the start, or build your own. Every skill check, every dialogue branch, every dramatic encounter traces back to a number on this page.
New here? Start with the three preset headliners.
15 entries
Blueprints
Faculty of Relation
Cold Read
Faculty of Relation
Coordination
Faculty of Action
Doppelgäng
Faculty of Action
Entanglement
Faculty of Intellect
Grey Matter
Faculty of Intellect
Instincts
Faculty of Action
Nerve
Faculty of Relation
Personalism
Faculty of Relation
Poetics
Faculty of Intellect
Records
Faculty of Intellect
Sensors
Faculty of Action
Shadowplay
Faculty of Action
Statehood
Faculty of Relation
Technoflex
Faculty of Intellect