Thoughts
Conditioning effects — ideas Hershel internalizes and reinforces with skill points. Each Thought bumps two skill potentials, unlocks a quirk, and bolts on a violation that punishes you for breaking its rule. Four are documented so far; more arrive as players catalog them.
Start with these to see how the system reads.
4 entries
Ghost Recorder - Do Not Open
An arc of fire trails across the sky, hurtling toward the ground. Officials in highly reflective suits cordon off the cr
Primitive Accumulation
Your pockets are looking a bit empty. Everything feels a bit harder now. You've just learned a valuable lesson: in the D
Single-Write Only
A wise man once said that whatever happens has already happened. Now it looks like someone's been keeping track. Welcome
The Quest For It
TBD