Check Out the Aerial Creep
Check Out the Aerial Creep is the “weird guy on the pylon” task. Carmuna Pessoa — the bootleg garment vendor in the Bootleg Bazaar — has decided that the strange man parked on top of an aero-tram pylon south of the Bazaar is up to no good. She wants you to find out what he’s doing up there.
He’s not a creep. He’s The Phantom Line Engineer. Whatever he’s actually doing on the pylon is part of the city’s communications infrastructure, and the task quietly opens up that whole thread.
Acquisition[]
Carmuna Pessoa will ask to investigate a strange man loitering atop an aero-tram pylon in the Old Docks.
Objective[]
The garment vendor Carmuna is convinced a strange man up on the pylon south of the Bazaar is creeping. Look into the matter for her.
Subtasks[]
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Speak with the Aerial Creep.
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Let Carmuna know that the Creep checks out.
How to play it
The task is short. Two beats:
- Climb up. The aero-trams in Portofiro run on cables suspended from pylons that tower over the city. The “creep” is on top of one of them, near the Old Docks.
- Talk to him. He’s the Phantom Line Engineer. Carmuna’s worry resolves quickly. Bring the answer back to her at her stall in the Bazaar.
Skills that help:
- Coordination for the climb up the pylon, depending on how the game gates the approach.
- Personalism and Cold Read for actually reading the Engineer’s pitch once you’re up there.
- Technoflex for understanding what he’s actually doing with the aero-tram line if you want the full picture.
Why it’s worth doing
Two reasons it pays off:
- Carmuna trust. Carmuna is one of the Bazaar’s most opinionated vendors and the person who held PSEUDOPOD’s last working sock-importer transaction. Building rapport with her opens up Assign the Unassigned Assignment leads on PSEUDOPOD’s last day.
- The Phantom Line itself. “Phantom Line” implies a private or undocumented telecommunications run. Renotel has a monopoly on Portofiran telecoms (their dolphin-shaped payphones are everywhere). A Phantom Line is something running outside that monopoly. That’s the kind of detail that has a way of being relevant to the Miracle Line, the EMTERR rumours in Loose Ends, and possibly the Opera’s own communications.
What’s confirmed vs. unknown
Confirmed: Carmuna initiates the task, the “creep” is up on an aero-tram pylon south of the Bazaar, the man is the Phantom Line Engineer, the task resolves with Hershel telling Carmuna he checks out.
Unknown to the player at start: what the Phantom Line actually is, who runs it, whether it intersects with the Renotel monopoly or any of the city’s other comms infrastructure, and whether the Engineer turns into a useful contact for any of the bigger plot threads.